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Kickstarter's Final Week!

Howdy, y'all! We've reached the final week of our Kickstarter. It's been a heck of a ride, but it's been a lot of fun! So we wrote up a message for our backers, and summed up a bunch of our recent social media postings.

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newsIan Clark
Ambrosia Flies on to Kickstarter... Today!

After much toil and preparation, Ambrosia's Kickstarter has finally launched! It's here! It's now! It's live! And we're pretty darn excited about the whole thing! We do hope you'll check it out, continue to give us your support, and share it around wherever you can! Word of mouth is huge for us, so we'll be grateful for any of it!

Here's the link to the page: Ambrosia on Kickstarter!

Don't be shy about asking questions or offering feedback on what you see. We'd love to hear from you, and we're more than happy to answer your inquisitive curiosities!

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Kickstarter Announcement!

The Ambrosia Kickstarter launches 22 March 2018!

Ambrosia has been in development since 2014 as a small side project. Last year, we self-funded our first full-time developer, and the game has grown leaps and bounds. We can now see the finish line and are ready to bring this game to the world!

We are looking to raise funds to finish out asset creation: art and music. Ambrosia's unique look and fun art style is a key part of the experience, and we want to deliver the highest quality to our players! The ability to pay our artists and musician full-time to work for us will be critical to complete the game in a timely manner. Without quick, rapid funding, we are always in danger of losing access to our freelancers as other projects come up for them.

Additionally, we would like to port the game from PC to Sony's platforms, and that will come with its own costs and challenges. The funding here will let us do that too!

We are committed to completing Ambrosia and putting this game in the hands of our fans, regardless. But we believe funding at this time will allow us to deliver, completely.

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newsMichael Bettskickstarter
Escape the Ordinary

Allow me to introduce you to our new video game.

It's called Ambrosia, and it's about an engineer named Iris who travels to a distant island to search for her missing friend. In the process, she grapples with an army of strange and wonderful robots, exotic creatures, and a few other surprises. To overcome these challenges, she will need to uncover powerful tools to traverse the island and utilize an array of weaponry to challenge her foes.

"I get that," you say. "But what does that mean?"

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newsMichael Betts